Monday, February 17, 2020

Design Differences Essay Example | Topics and Well Written Essays - 750 words

Design Differences - Essay Example Qualitative research is basically concerned with the social aspects of the research topics, such as, reasons for any specific behavior of people, reasons for differences between cultures and societies, reasons fro differences of behaviors, and the ways people shape their beliefs and opinions. On the other hand, quantitative research constructs statistical models based on the observations to explain issues in a statistical form. Quantitative research requires a good understanding of the statistics for the scientists in order to produce statistical results generated using large-scale surveys. However, all scientists are not good statisticians, so extensive statistical analysis can be a big problem for some researchers. Therefore, we can say that qualitative research is somewhat easier to do as compared to quantitative research. â€Å"Quantitative research is all about quantifying relationships between variables† (Hopkins, 2008). A quantitative research determines the relationshi p between an independent and a dependent variable in order to establish an association between the two variables. A quantitative research is a better way to prove a hypothesis based on numeric results of a research. Relationship with what is Being Researched Another difference between qualitative and quantitative forms of research is related to the relationship, which the researchers have with what they are researching. In a qualitative research, the researchers do not know much about the topic being researched; rather they have to make interactions with people in order to get a better understanding of the research topic. The researchers are interested in getting awareness of the meanings created by the people. In a qualitative form of research, the researchers interact personally with what is being researched whereas in a quantitative research, the researchers are independent of what is being actually researched. â€Å"Qualitative research may be necessary in situations where it i s unclear what exactly is being looked for in a study† (McGuigan, 2011). Qualitative research is purely a fieldwork in which a researcher needs to go to different people at different places in order to observe their actions and behaviors, whereas quantitative research is based on the opinions of different people, which the researchers use to produce the facts. In qualitative research design, researchers use focus group technique and in-depth interviews to explore attitudes and behaviors of people whereas in quantitative research design, the researchers measure opinions and behaviors of people using structured research instruments. In a qualitative research, the primary instrument used for data collection and analysis is the research, whereas in quantitative research design, researchers make use of interviews and questionnaires to collect data in a numeric form. â€Å"Quantitative research involves gathering data that is absolute, such as numerical data, so that it can be exam ined in as unbiased a manner as possible† (McGuigan, 2011). Time and Efficiency Another difference between the characteristics of qualitative and quantitative researches is based on time and efficiency of the two forms of researches. Qualitative research design consumes more time for completion as compared to quantitative rese

Monday, February 3, 2020

Commodification & Globalization Essay Example | Topics and Well Written Essays - 1500 words

Commodification & Globalization - Essay Example Technology has transformed our world in such a way that words like national identity, local news, local economy, local culture and isolated catastrophe or calamity are fast becoming meaningless. Though Globalization has been defined by many in their own perspectives for political, traditional and intellectual motives, we will only consider the popular understanding of globalization. Packaging, pricing, marketing and ultimately selling something that was never a sellable commodity is generally known as a process of commodification. Commodification has its roots in the far spread capitalism around the world. Capitalism according to a popular belief (Gamble, 2001), is one of the ramifications of globalization. The phenomenon of commodification mines the commonly found objects, ideas, resources, culture and experiences in our daily lives and creates a monetary value for the previously un-commoditized entity. Such a process triggers a hunt for entities that can be commoditized since it en tails profits. In a capitalist world where the accumulation of wealth is prevalent, such a hunt can mean exhaustion of minable entities for commodification. Exhaustion of commoditize able resources is succinctly outlined by Jeremy Rifkin (2001), If the capitalist system continues to absorb large parts of the cultural realm into its sphere in the form of commodified cultural products, productions, and experiences, the risk is very real that the culture will atrophy to the point where it can no longer produce enough social capital and thus support an economy (p. 245). Online Multiplayer Gaming over the internet is fast becoming a commodity of a globalized world. Though internet experience in itself is a commodity but socializing over the internet via chat rooms, voice chat, social networks and emails has not been a commodity for some years now. The online multiplayer gaming today is charged from pay per hour to pay per year payment models. There exist more clever ways of commodifying the gaming experience that we will look into detail in the coming paragraphs. The commodity harvesters of the internet economy are quickly realizing the money making potential of Social Gaming, the internet games that involve players from around the globe. The very core of internet gaming experience involves real human interaction where the players may know each other; this adds a social dimension to the mix. The growing trend in size of internet gaming, amount of time people spend playing such games and lastly the viable business model that backs any internet application, are major factors that has helped commodification grow in online multiplayer gaming world. Advertisement is an essential step in commodifying something. One such example can be land commodification in over populated countries like China (Xu et. al, 2009), where masses are implanted with a dream of owning a lavish house at attractive locations thus creating a hyped value for irrigable or unused land which otherwise has a lesser value. Such a concept when applied to online multiplayer games, yields astounding value for otherwise a very cost technology. A comprehensive example that has stretched the concept of commodification and globalization to its maximum is called â€Å"Second Life†. The game has its own economy that runs through a currency known as â€Å"